How does jp work in final fantasy tactics




















Don t move don t act or anything else that will make the enemy unable to mess up your setup. When you actually choose the enemy for your setup.

I recommend choosing a non undead enemy because if your enemy unit is dying you might need to heal them to prevent them from dying and prematurely ending your setup. Obviously if you try to heal an undead enemy.

You re just gonna kill it enter the battle kill all the bad guys. Except for one incapacitate the final enemy. And then just quickly go through each turn to gain jaypee while the enemy sits. There and does nothing once you ve had your fill go finish the enemy off and end the battle pop open the formation screen and reap those sweet sweet rewards of jp a variant on this technique involves trying to automate the fight you can get your setup.

Ready and then do whatever you want to automate the fight from then out a good way to do this is to turn all of your characters into frogs. Except one berserk all of your characters who are now frogs except one turn the enemy into a frog and then have your last remaining non frog character petrify himself then you should be able to walk away from the game go do whatever you want while your berserk frog characters all beat up on the last remaining frog enemy it will take them a while to kill the last enemy because they won t be hitting very hard.

But when you come back the fight should be over and your character should have a lot of jp just be careful to make sure that they don t die.. While you re away using auto battle does not work for this strategy. Because if you use auto battle.

While your character is a frog. The character will run away from combat. If you re gonna do the frog thing you have to use berserk the last thing we ll talk about is a bit shady in the original ps1 version of the game there s a glitch that lets you get lots of jp. But i don t feel good about using it very simply you open up a units ability. Learning menu select a job and then start to learn a skill. But before you choose yes holtz square and push up or down to move the cursor to a different skill.

One that you can t actually afford see that see how i have only so much jp. Which was enough for phoenix down. But not enough for this other skill well if i now choose yes the game doesn t know what to do about the fact that i just unlocked a skill that i couldn t afford so it bugs out sometimes this will result in you losing all of your jp you down to zero zero zero zero.

But sometimes it will result in you essentially getting infinite jp. And the first is that if you use it you are filthy dirty cheater. The other downside is that you don t actually gain any jp.

So you won t gain job levels. Which means you won t unlock these job classes by using this trick. Add a comment. Active Oldest Votes. JP Spillover : Party members under some circumstances spill their gained JP over to other members of the party. Improve this answer.

Shelby Shelby 4, 4 4 gold badges 29 29 silver badges 54 54 bronze badges. Monsters do not receive JP. In Shelby's answer, there are a few details about spillover JP that are off. Raijinili Raijinili 61 2 2 bronze badges. I just had someone check it on his PSP.

That's not a cite-able source. The issue is that the source in the other answer is bad but old Wikipedia effect and also used here. Memor-X: Filled out to a proper answer. I correction some of my answer, My bad on the only unlocked part. I knew there was something to remember about it just didn't remember correctly on what hehe.

I'm finding mixed sources on the wotl spillover amount so I simply just stated this. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password.

Post as a guest Name. However, what makes the Chemist the most valuable job class in the game is by using their Item skill as a secondary skill for all other job classes. It offers numerous advantages over similar abilities of other job classes.

Potion: A member will recover 30 HP after drinking one, use these only in Chapter 1. Phoenix Down: You can revive fallen members and kill undead instantly with this. Auto-Potion: After getting hit by an attack or spell, you might use a potion. This is a valuable ability for most of the game!

Throw Potion: Allows you to throw potions at a distance even if you are not a chemist. I think you're better off focusing on increasing your movement range rather than using this ability. Maintenance: Protects equipment from break techniques.

It also protects from steal. Move-Find item: After you move on a certain panel, you might get a hidden item. Job Requirements: Level 2 Squire. I hate to love Knight. It's a well-rounded job fully equipped with armor and sword.

The Equip Armor ability is invaluable for job classes that lack in defense. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits.

Trying to break their sword, which may or may not work, is just a waste of time. Using the Archer's "Concentrate" helps prevent missing, but that still doesn't help bring usefulness to this ability when you're fighting characters that die in hits.

However, the Knight's abilities are invaluable during the Zodiac Brave battles. They're especially valuable in the battle where Ramza fights one-on-one. What's awesome about the break abilities is that they work on any enemy in the game - even the final boss! Weapon Break: Breaks an enemy's weapon. Shield Break: Breaks an enemy's shield. Equip Armor: Enables a character to equip heavy armor, regardless of class. Job Requirements: Level 2 Chemist. The healing mage; the priest will protect his comrades while dealing great damage to the enemy with Holy.

Priest is a fun character to have for a while, but when the game gets more challenging it's annoying that sometimes you'll accidentally heal the enemy or when the revive spell is unsuccessful.

You're better off using items. Uses 20 MP. Reraise: If you cast this on an ally and they die, they'll be automatically revived. Uses 16 MP. Protect: Puts a barrier that halves physical damage, lasts a few rounds. Uses 6 MP. Protect 2: Puts a barrier that halves physical damage, lasts duration of battle.

Uses 24 MP. Regen: Allows a character to recover some HP at regular intervals. Uses 8 MP. Shell: Puts a barrier that halves magic damage, lasts a few rounds, Uses 6 MP. Shell 2: Puts a barrier that halves magic damage, lasts duration of battle.

Holy: Attack spell that does major damage to undead enemies and Zodiac Braves. Uses 56 MP. Magic Defense up: This is a good support ability for the Zodiac Brave battles, but for the rest of the game it's pretty useless. Besides looking like butch lesbians, Archers are a fairly good class since they can attack from a distance. Just get the best bows and crossbows for them. The Concentrate ability is important to learn because archers do miss a lot and it'll make you pull your hair out during challenging battles.

Job Requirements: Level 2 Knight. Monks are very strong, but have low HP and defense. Despite the drawbacks, Monks are one of my favorite job classes. I think their abilities are useful and fun to use. Earth Slash: Causes Earth damage to all enemies facing any horizontal direction. Secret Fist: If successful, your enemy will get the Death Sentence status. This is very helpful in the beginning of the game, as it is the only means to restore MP.

It's risky to depend on this ability. Hamedo: If an enemy tries to attack you, you'll attack him instead. This is a very useful ability! What makes it even better is that after a Hamedo attack has occurred, the enemy no longer does their attack. Martial Arts: Be able to fight bare-handed as well as monk, regardless of class.

Depending on the battle tactics you like to use, this could be a very useful ability. Your typical offensive magic user. Wizards are good for the beginning of the game. They learn stronger spells fairly quickly.

If you use their magic tactically you can inflict some powerful blows on the enemy. You'll see less use in them when you get the Summoner, which is stronger. Fire: Attack your enemies with a blast of fire. Best used against undead enemies. Bolt: Give your enemies a jolt with this spell. Best used against the octopus enemies.

Ice: Chill out your enemies with an ice crystal. Best used against Flotiballs, Morbols and Hyudra enemies.

Flare: Use this red-hot spell to end those annoying bosses. It's also good against the Zodiac Braves. Uses 60 MP.



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