Register Don't have an account? Card Rulings:Exodia the Forbidden One. View source. History Talk 2. Exodia the Forbidden One. If both players have all 5 of the cards listed on " Exodia the Forbidden One " in their hand at the same time, such as if both players start with all 5 of the cards in their opening hand , or if both players draw all 5 cards by the effect of " Card Destruction ", the game is declared a DRAW. Mentions in Other Rulings Appropriate : If you and your opponent have " Appropriate " face-up and you or your opponent draw a card outside of your respective Draw Phases, the effect of each " Appropriate " is applied until you or your opponent cannot Draw a card and lose the Duel or gather all 5 pieces of " Exodia " into your respective hand and win the Duel.
This process does not start a Chain. Prohibition : If " Exodia the Forbidden One " is declared with "Prohibition", when a player has all five pieces of Exodia in their hand, they win the Duel. This is a win condition and cannot be prevented with " Prohibition ". Skull Invitation : If you draw the final piece of " Exodia " with " Graceful Charity " and have all 5 pieces of " Exodia " in your hand after discarding, you win the Duel even if the damage resulting from " Skull Invitation " would reduce your Life Points to 0.
Categories : Card Rulings Articles using small message boxes. Namespaces Card Rulings Discussion. Views Read View source View history. Comment if you have questions or… well… comments. Win in one turn! Overpowered exodia deck This item has been added to your Favorites. Grandpa 1x Right arm of the forbidden one. Grandpa 1x Left leg of the forbidden one. Grandpa 1x Right leg of the forbidden one. Grandpa 1x Exodia the forbidden one.
Kor Saiyajinkami generated a random number between and Kor Saiyajinkami. Rampaging Genius 14, Points Posted: Wed Apr 02, pm. This is such a rare moment in YGO that both players simultaneously achieve a win condition at once. We must party like the world is ending at midnight.
Posted: Mon Apr 07, am. Both players did not win. Since he was Turn player since he destroyed emisarry he gets mandated priority to apply card effects that do not specfically activate like win conditions. You as player 2, then get to apply your Exodia win condition. But then it's too late, since exodia doesn't activate. Lavish Demigod 32, Points Posted: Mon Apr 07, pm. First of all, Cards like Hand Destruction and Dark World Dealings do not allow the turn player to perform the actions first.
You are right with that. But if both players draw Their last piece of exodia from said card, after said card resolves, turn player is declared the winner. This is taken from an actual ruling mind you. If both players draw their five cards for opening hand, and both players have all 5 pieces of exodia, neither player is declared the winner until the player who goes first resolves his draw phase. Once again, turn player wins out. It is the same with fast effect timing, The turn player has priority to activate any speed spell 2 or higher card effects before his opponent during his turn only during an open game state.
Say it is turn players main phase 1 and he has not done anything. The game state is open as the turn player has not activated a card or effect, or made a play. Player 2 can ask if the opponant has a spell speed 2 or higher effect they wish to activate, and if the turn player responds no, player 2 can activate set spells and traps. Since win conditions do not start chains, turn player will always win with exodia on their turn, even if the opponent is applying a win condition at the same time such as the last turn of final countdown, which clocks in between turns, after 1 players end phase is completely resolved but before another players turn even starts.
So unless you had an actual Konami judge rule that both players win, my logic beats yours. All Rights Reserved. Manage Your Items.
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